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Another month gone. I want to say I’ve made significant progress because I feel as if on some level I have, but also, I’m not really sure. I do know for certain though that I wasn’t able to complete all the intended objectives for the trailer in time. I’ve realised that actually the consequences for that aren’t as dire as I wanted to believe: I have most of December to continue brushing up on pre-existing assets, as well as creating new ones, on top of writing all the copy for the Kickstarter and Steam pages (most of which is already written to some degree). That should be more than enough time – if I don’t get complacent like I have been most days these past few months, that is. Just gotta keep on keeping on, as they say.