spncryn/log

31012026

The past month has been more eventful than I have patience to properly recount here. I’ve found myself once again in the midst of a vague peace. I’ve been feeling more motivated to return to working on games, although it’s hard to find time for it after work. No, that’s not true at all: I have plenty of time, I just spend it other, far less productive ways. The truth is that with Work, I don’t feel like I’ve made any material progress at all in the last half-year at least. The bulk of the progress made on it has consisted of fixing old mistakes, and refactoring assets and code to a (hopefully) more legible standard, that ironically, I have yet to put in practice for any other project.

I have been working on the document for Plan though. I keep vacillating between different approaches for the project, and it’s got me trapped in a cycle of indecisiveness. What I know I need to do is just commit to any one of those plans in implementation and force myself back into the rhythm of actually doing things in-engine, instead of just thinking about concepts… I hope I’ll be able to make some progress soon. I’d like to find some time in the upcoming week to work on a prototype for the foundational mechanical systems.