24102019
Didn’t actually end up working on the tent animations today, although I was able to implement an interesting new VFX configuration via the bktGlitch shader by blokatt. It’s a remarkably versatile and easy-to-implement solution that basically did exactly what I wanted with very little work or frustration. I’m really satisfied with the way it turned out and it’s definitely added a lot of texture almost immediately to the feeling of the game overall.
I started working on a rough timeline for the trailer, which should give me a pretty clear idea of what things to focus on developing over the next month. Just sitting down to draft it has significantly boosted my sense of motivation in a palpably long-lasting manner. The next few days I have to attend to some personal matters – positive stuff, fortunately – so I won’t really get any opportunities to get too much done in ways of technical implementation but I plan on having the draft for the trailer done by the end of the weekend.