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14072022

Redid the printer UI.

Didn’t get as much work done as I’d hoped, but at least it’s something. The face of the printer UI has now been substantially redone, so that interaction is tied to a dial that’s turned in order to navigate, and pressed inwards to select items. It looks a lot better and brings it up to par with the other interfaces in the game which feature the same level of visible mechanical manipulation. I need to simplify the interface itself – I think I’m going to substantially cut down the amount of materials – but it should be ready with just a bit more work.

I’d like to start on the animations tomorrow. I’m gonna need the printer itself heating up and printing the food (two variations, one large and one small), as well as character animations for using the printer panel, loading in new cartridges, and then both packaging rations (two variations, one large and one small), and eating the food on the spot (two variations, eating a snack while standing, and walking the bowl to the table, sitting down, and then eating it). Animations usually aren’t bad at all, and I’m looking forward to working on them. I’m pretty sure I’ll have something by Saturday.

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