spncryn/log

Menu

18102019

Actually managed to implement the lighter today as I was supposed to do yesterday, and I recorded the audio for it as well although I didn’t clean up, let alone mix any of the tracks so that’ll have to wait until tomorrow (or more accurately later today, although hopefully not too much later). 

I also introduced some pretty significant reworks to the way the interface system: the action menu can now only be opened when the player is idle, sitting, or walking, and will automatically close upon the selection of any action. I mainly decided to rework it that way to address an otherwise annoying bug that allowed the player to essentially cancel out of any animation by opening the menu and switching to another state, as well as a lesser (but still annoying) UI delay where the list of available actions would only change once the player completed an action. Additionally, the player can now hold down the interact key to perform repetitive actions such as building fires or digging, instead of having to repeatedly press the interact key.