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Suffered from a spell of exhaustion last night, was too tired to post an entry. It seems like the same spell has hit me once again. I spent the day drafting up an outline of tasks though on the next thing to do, which is to implement the cooking and eating system. 

Next week is gonna be pretty busy in terms of scheduling, including the fact that I have to write another update, but I hope I’ll be able to get this stuff done by Friday so I can include it in this month’s update. I think the best bet is to spend one day getting all the mechanical systems in (most of which, fortunately, are already there) and another day doing all the animations. 

First though, I have to go in at some point and completely redo the inventory system… that’s easily the most daunting and confounding task that lies before me. Just gotta get a grip and get it done…

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