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10102019

Rappelling has now been implemented although the sprite positioning is pretty off currently, and I’ve yet to implement an actual rope. I suspect that’ll take up basically all of tomorrow, I still haven’t decided how I’m gonna handle the rope: either as a complex static sprite, or as a physics object – or as a combination of both. If it’s the latter I’ll have to look into verlet integration probably which is again something I’m very much not looking forward to working with. I’ll also have to record some audio for it… 

For some unfathomably stupid reason I tried testing out the rappelling method Avery uses today by doing a controlled descent from my roof. The technique involves only a rope, without a harness, and it was… painful, to say the least. It’d be much more painful for her as well since she’s got so much skin exposed where the rope would be making contact with her body. For the sake of her skin and my sanity when it comes to spriting, I’ve just elected to give her a mechanised rope ascender instead…