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05092019

It’s been pretty difficult keeping up to date with posts. Any time I sit down to write I just feel suddenly overcome by immense exhaustion. Even now I just feel totally wiped and it’s difficult for me to formulate complete thoughts. In any case…

Haolun visited last night and we talked as usual. It was nice seeing him, helped me reground myself. I woke early this morning and spent the morning playing through the Breakpoint beta. It’s seen marginal, although significant improvements from the OTT and I’m looking forward to the full thing next month. I’m running out of money though pretty quickly, and I’ve lost all sources of income… I haven’t really had any significant expenses in a few months but even still, my overall worth is so low that the few things I do spend money on somewhat regularly still manage to feel significant. Well, I can’t think too much about it now. I’ve gotta focus on work.

Speaking of which, I’ve finally managed to implement the backbone for the urination biomechanics, as well as the necessary spritework. The system itself works well and is very flexible; it’s just a matter of fine-tuning the exact values. Honestly the most difficult part wasn’t even implementing the system but figuring out how to design it in the first place; it turns out processes like urination and water intake/output and defecation are much more complicated than I imagined them to be and are contingent upon a whole host of factors that make things like universal predictions and averages very difficult to arrive at. Consequently a lot of might just be completely inconsistent with reality – I have no idea how many mL of water are filtered into urine from the colon per minute, for example – but at this point, so long as it feels real, the technicalities can be damned for all I care. I spent a few more hours than I’d care to admit this afternoon watching my character piss and tracking the change in volume of water within her bladder over a day in a spreadsheet… I think I’m past the point of caring.

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