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14082019

I didn’t do much today either but at least I got the door done. It’s real primitive right now – interacting with it basically just toggles the visibility of it at the moment – but hopefully I can improve it in the coming days. The ideal goal is to be able to gradually open it on the hinge so that the player can peek out of the door slightly if necessary; however, I’m not sure if the lighting solution I’m using currently supports casting at an angle (or any kind of dynamic caster manipulation, at that) but if it doesn’t, I suppose this will have to do… it’s not all that bad to be honest, just lacking compared to what I originally envisioned it could be. But then again, if we were to start judging things by what they could be…

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