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30072019

Finally got some work done again. Imported over the VFX stuff from But For Now, We Are Young – chromatic profiles and the night filter – and got room transitions working properly. Also, I made some general improvements to the appearance of the campfire, including dynamic smoke (it blows in the wind!) and animations for the flame being ignited and extinguished. The latter two are far from realistic, and I’m thinking about adding a considerable amount of detail to the process overall – small minigame type things for the starters, choosing accelerants and tinder, dedicated UI animations, etc – and I think I’m gonna end up committing to it. I’m satisfied with my progress today. Tomorrow I’ll start working on the minigame for the ferro rod. Maybe I’ll even get to the magnifying glass as well…