spncryn/log

Menu

12062019

Began implementing the backpack inventory into the game, the spritework and key-based navigation are entirely in and I slowly worked my way through a rather convoluted initial approach towards a solution that, while not in any sense elegant, is definitely more legible than hardcoding several dozen image indices via stacked switch statements. I feel sadder and more tired today than I did yesterday, and tomorrow, if I get in any work at all, I think I’ll just focus on one particular thing and get it done and call it a day instead of spending so much time scoping like I usually do. 

Leave a Reply

Your email address will not be published. Required fields are marked *