spncryn/log

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25092023

Woke up to a terrible sadness. Spent the rest of the day working so I wouldn’t have space to think about it. It mostly worked, except the moments it didn’t. The build failed approval because apparently at some point the content warning survey was updated to a new format, and I’d failed to keep it up to date. Fortunately someone at Raw Fury was able to get it back in the queue almost immediately… but all that means is that I’ve now been shoved back into the review queue once again. I don’t know how it’s going to affect the approval date seeing as they took basically the maximum amount of time they’d allotted themselves for this in the last round, but there’s not much I can do at this point except just continue to work on the stuff I can actually work on, which is what I did today. The air is cool and pleasant in the mornings and evenings, and the days billow with a breeze that comes sweeping through the rooms of the apartment every quarter hour or so. You can buy a 66cL bottle of beer for under $5. When I’m not working, I lie there and stare up at the ceiling and feel my heart tearing apart at the seams in slow motion and think about shooting people’s loved ones in front of them.

I finally got around to finishing (ie paying for) the registration process for the Apple Developer Program this afternoon, which means I can now export to Mac for the next year at least. I hope that hundred dollars pays itself off. I hope that the game will be done by then. If it isn’t, I think I’ll hang myself. I won’t lie, I feel pretty awful about this demo. I have a feeling it’s gonna completely sink. It completely falls short, like just about everything else I do these days. I don’t feel like I can do much of anything right anymore. Can’t keep any promises, maybe never could. I’ll have to find some other way. I finally fixed the config menu window, and consolidated the code so that its functionality is shared with the faux-BIOS config menu during the spin-up sequence.