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26092023

Spent the entire day working. Significantly rebuilt the backend for the in-game computer, so that it’s now handled as a persistent object in the game world that’s visually accessed through the workstation in the outpost. This will hopefully make it easier to ensure compatibility later on down the road for various interface elements like the navigator and network sweeper that share a significant amount of cross-functionality and design with their workstation equivalents. I also designed a better-looking login screen.

One more day tomorrow before the press preview starts. Technically I have until the evening of the 28th as well, but that’s cutting it pretty close. I hope that the build is approved by the end of tomorrow.