spncryn/log

12022025

Got a decent amount of work done today: first time in a week or two that I’ve felt I’ve palpably made some progress for a change. Made significant progress on the UI today, finally have a framework in place to build upon. I also got some writing done too, and made a firm decision on stats-based gameplay. I’ve decided to implement stats into the game after all, most prominently in The Stranger’s plot. I think it’ll add some more mechanical intrigue down the line, and help maintain the RPG-influenced approach for myself as well in designing encounters.