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First day of in-engine work (technically) in almost a week, although technically it was still entirely spritework. I think I’ve settled upon a pretty satisfactory UI solution for navigating the sensors, that’s mechanically applicable on a universal level to all of the sensor types, while allowing a good degree of flexibility in terms of specific details and approaches. I also finished the sprites for the toolkit, and the four different kinds of batteries. I think I’ll definitely be able to have at least one fully functioning sensor by the weekend.

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