spncryn/log

Menu

25032021

Spent the afternoon recording and mixing a bunch of sound effects for the wound UI. There are a few that are still missing and/or need to be improved – basically all of the tools – but most of them are good enough for now and have been fully implemented in-game. I’ll have to give the remaining ones a bit more thought…

I also started implementing full functionality for the menu itself, in accordance with the description I wrote out a few days ago. It’s mostly just a lot of tedious work, although I’ve been facing some logistical difficulties trying to figure out the most efficient solution for dealing with alternative solutions animation-wise: for example, due to how involved the sprites are, I potentially may have to create up to four different copies of each wound model based on what combination of treatments they decide to apply (sutures + bandages, sutures + duct tape, glue + bandages, glue + duct tape). It’s not the end of the world but it’s definitely not my preferred method… although I’m not sure how else I’d go about doing it in a way that won’t cause massive potential frustrations later on should I decide to add more treatment methods. Lastly, I also have yet to do any of the sprites for when bandages/tape are applied…

Regardless, today was a pretty good day. I made a decent amount of progress – more than I’ve made on any single day in a while – and I felt pretty good about things in general.