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09022021

Got a bunch of miscellaneous rooms done (as well as a new visual variant for the standard birch), setting up a foundation for work on the right-hand side of the map. I would like to explore the possibility of altering the flora spawning script to reflect gradual changes in the vegetation over the region. I don’t think it would be too difficult necessarily, it’s just a matter of figuring out what goes where (as well as probably continuing to expand the variations of potential flora overall). 

Well, we’ll see how it goes. At worst I’ll just have to manually edit things. Which reminds me that I also found out today that child rooms can actually be manually edited while retaining inheritance from the parent room… that would’ve been useful to know a few months ago. In any case, it’ll make working on the trails much easier moving forward.

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