23012021
Implemented full animations and audio for using the lantern, with the exception of the lighting and extinguishing animations, which I would like to get to tomorrow. At some point I’d also like to record some audio for the lantern moving around slightly while walking – light mechanical squeaking, a little bit of rattling every once in a while. I think it’ll really help improve the mood, especially at night.
I also created a dynamic shadow system that’s visible when lights are active in the world. Objects such as trees and various mid-sized flora will spawn in casters automatically, while casters must be manually placed for buildings and large structures. The visibility of the shadows is tied to the time of day, and will gradually fade to full transparency. I’m not that confident with the effect yet and honestly I think it kinda looks like shit right now, but I’ll keep it in just in case somewhere down the line I come up with something better.