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01012021

Started off the year on a bit of slow note. Last night I took a sleeping pill so I could try to fix my sleep schedule (I’ve been going to bed around 0600 the past week or so for some reason), but I guess it ended up just being too strong as I was overcome by an intense lethargy early in the afternoon, and ended up falling asleep until around 1900. 

Nonetheless I spent the morning reacquainting myself with my previous progress, and ended up working on some minor QoL fixes and visual updates, especially around the outpost. This weekend, I’d like to implement the dirtiness system. It shouldn’t be difficult or time-consuming at all: a fairly straightforward accumulation meter, and a shader-based visual overlay that I already have pre-assembled from another project I worked on last year. I’m also resuming my five-rooms-a-day schedule tomorrow. 

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