18122020
Although I started working on a few new rooms today, I got sidetracked a bit and instead ended up working mostly on UI stuff. I fixed a number of bugs, mostly involving mouse-tracking, with the system status bar, and then decided to improve the letterbox-less experience. It’s now fully functional – meaning all UI elements will dynamically appear and disappear contextually – and I’m pretty pleased with how it turned out.
I also added in a small QoL feature that displays a coloured highlight behind the mouse pointer, making it much more visible. At some point, hopefully sooner rather than later lest it slips my mind, I have to add in a toggle for it in the options, which will unfortunately require me to rather substantially rebuild the framework for the options menu. Well, I suppose that’s what I reap for taking the easy way out all those months back.
Tomorrow I’ll get those rooms done for good. I’ve also been thinking about revisiting some of the audio, especially the general forest ambience, and touching it up a bit. While I’m not entirely dissatisfied with the way it sounds now, I do feel like it could be more interesting in terms of the layering. I’ll keep it in my mind in the days moving forward.