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03092020

Didn’t work much at all in-engine today either. I implemented a very basic save system for doors to check if they were un/locked but failed to actually implement the system for picking up and saving keys, which I deliberately thought about and chose not to do for no good reason. I’d like to be able to say that I worked instead on the writing a bunch but unless pacing around my room for several hours struggling to figure out whether I want to create a full animated cutscene (and commit myself in the future to making more cutscenes) just so I don’t have to redo a few dozen frames in the rappelling animation counts as working, I didn’t do anything of worth either. I’ve gotta get something done at least this week for Saturday…

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