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17082020

Worked for a short while this morning, once again touching up the areas around the stream. I think they’re more or less at their final versions now, all the audio masks and collisions as far as I’m aware have been implemented. Just gotta figure out the textures for the stonework on the bridge and mess around a bit with the collision, and it’ll be good to go. Coming up with new environments, especially around the border, is easily the hardest and most time- and energy-draining aspect of development, without a doubt. Well, it’s too late to turn back now. 

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