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02082020

Set up the foundation for the north tower. I’ve decided that certain interior spaces are gonna be treated as separate world instances, meaning that there will be a visible transition in order to enter/exit them, and they will have their own unique rooms. It’s gonna involve way too much work to figure out all the depth sorting and collisions and whatnot for every interior in the game to have a seamless transition. While the effect certainly looks good, it’s just too much of a time sink at this point for an ultimately inconsequential feature, and I don’t think anyone will even notice anyways. I’m gonna start working on the interior tomorrow and hopefully I’ll be able to set up a relatively stable template moving forward.