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27072020

It was viciously hot today, just like every other day in recent memory. I’m too tired to recount in precise detail what I accomplished today but it was a moderate amount of work which I feel satisfied with. I worked on some new rooms – finally getting around to stitching together some of the more disparate segments I’ve been working on the past few weeks – and implemented a global dithered layer to represent ambient/sky light acting on the background elements (essentially, what it does is prevent the player from looking out clearly into distant background elements like vistas once it gets dark, as in reality a torch wouldn’t be able to illuminate anywhere near that far anyways). It produces a rather interesting and largely unintended effect in certain world spaces where environments that otherwise felt open start feeling much more claustrophobic at night due to the impenetrable darkness.