30062020
Well, the month’s now over, and I hardly even scratched the surface of the amount of work I wanted to get done by the end of June. Looks like I’m just gonna have to work extra hours over the next few months…
Overhauled the room transition system and added four new directional elements that now subdivide the room into nine – well, technically eight – separate quadrants (cardinal + ordinal), allowing much finer control over where to spawn the player during transitions. Players should now have better tracking of the character across transitions.