26062020
I spent the day working on a few new rooms, and then built a “new” shadow system (really, just a recalculated version of the former one) that’s much more realistic in terms of the length and angle of the shadows relative to the actual position of the sun.
I’ve also disabled the occlusion layer for now – ever since moving all the shadows to one surface I’ve been having some problems with the occlusion layer drawing improperly over objects – and I’m thinking about just disabling it altogether.
Lastly, I cleaned up several of the trees to look more legible. It’s an ongoing concern that I’ve noticed – how harsh some of the environments are, especially in screenshots – and I’ll have to be particularly vigilant about it moving forward.