17042020
Woke up late today around 1400 even though I specifically made sure to go to bed on time last night… I struggled for about an hour to figure out what to do, before starting work on building the framework for the computer. I got the basic animation for accessing it ready – it shifts in from the bottom into the centre of the view, and then zooms in until the in-game screen fills the actual screen (probably gonna have Avery log off every time she finishes using it so it reverts to a static screen that can be used every time the animation plays instead of having to fuck around with a dynamic surface) – so next time I work on it I’ll probably design the login screen, with an automatic password fill animation, with a login sequence.
In the meantime Jacob, Nate and I are participating in Ludum Dare Jam this weekend, so the next two days’ work is cut out for me. The idea we came up with is very interesting to me and I’m excited to see how it turns out.