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14042020

Implemented JSON-based save/load system for room-based objects (ie, fire structures, the bivouac, etc). It was surprisingly straightforward and went without any major issues whatsoever.

As part of this, I also switched the initial player spawn from an actual in-room object, to an independent instance_create call that runs in the room’s creation code, and checks to see if the player object already exists (which it should, as the player object is persistent). This functionally means that the player can now return to the starting gorge area.

I spent the rest of the afternoon working on this month’s Kickstarter update. It’s not anywhere near done yet but I think I’ll be able to get it published at a respectable time tomorrow: the article itself is pretty straightforward in terms of topics (UI stuff, the outpost), so I don’t foresee any potential blocks.

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