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04042020

Finished up the initial pass for the whiteboard today, and got it uploaded for #screenshotsaturday. The idea is that it’ll gradually change over the course of the game to reflect events and thoughts; I’m not sure how many variants I plan on making yet but it shouldn’t be too difficult to implement once I do manage to figure out. 

My goal for the end of this month is to completely finish up the outpost, and all of the miscellaneous player interaction animations such as smoking, and variations for eating different sizes of rations. The outpost interactions are coming along quite nicely and most of the remaining ones are not too bad; the most difficult ones I foresee are gonna be the computer and the food printer, both of which require extensive UI frameworks to be built. 

I think once I finish all the basic animations – I think all that’s really left are the shower and the toilet, although I’m yet not sure if I’m gonna add anything else – I’ll start dedicating work to diegetic interfaces. The three biggest ones are the computer – which itself is at least two different systems – and the food printer, as I just mentioned; and the PDA, which is already partially built but not fully implemented in a satisfactory manner yet. I’ll most likely start with that lattermost one. Hopefully I’ll be able to finish up the basic interactions by the end of next week. 

I’d like to start formally writing in-game documents some time soon as well… hopefully I’ll be able to reach that stage by next month. If I can hit all these goals by then, I’ll have mostly recovered the progress I lost these past two months and be on track again towards my initial schedule.