04032020
Implemented functionality for inspect mode, and reconfigured the backend for item descriptions allowing for more variations (all descriptions are now initialised in the object’s Create event, whereas previously they were all initialised in a single script that made variations very difficult to implement due to the finnicky nature of the choose event – or perhaps more accurately my inability to work through basic logical operations). No visual effects have been added yet beyond a special cursor upon hovering over certain objects that display text so I’ll have to figure something, if anything, out tomorrow. Once I get that done, system UI will basically be completely done (excluding any additional extraneous elements I may decide to add later), meaning I can finally get back to work on interactive objects within the outpost.