24022020
First full work day in a while: spent most of it fixing up the interaction text, which I feel is now consistent and legible enough to my standards. Basically, there are two variations so far: a) situational text, which appears as text bubbles over small objects such as stones and sticks that can be picked up in the world space, and b) captioned text, which appear in the bottom margin of the letterbox and indicates either a more significant action (such as opening a door) in white with parentheses; or a thought, which appears in yellow (no parentheses). I’ll obviously keep iterating on it moving forward, as with all things, but for now it displays consistently across all available cases and looks pretty legible. Tomorrow I’m gonna start working on animations for other processes in the outpost. I should be able to get at least two full ones finished by the end of the day.