12022020
I woke this morning feeling mildly agitated as the direct result of a very vivid and troubling dream I can no longer quite remember. The day’s work as a result progressed slowly, although I did manage to get some things done: the rain audio should be completely fixed now for both internal and external audio (instead of using an approximate check based on a place_meeting with the roof object or whatever, I decided instead to just risk redundancy for the sake of ease of mind by creating an independent sound mask object which directly controls the volume of both the normal rain audio and the low-pass one for interiors). I’ve also started drafting out the interior of the outpost and began separating the various pieces into individual sprites; tomorrow I’ll initialise them as independent objects and sort out their depth, so hopefully I can start working on them proper.