22112019
Another early sign-off. Trying to improve my sleeping schedule so I can spend more time working in the daylight. Today was productive: I woke up around 8 and worked throughout the day creating and improving assets, including some new animations, and further refining the pointer system. It now consistently tracks real-time mouse movement instead of simulated (meaning the pointer speed is much more predictable now), and checks for overlap between the cursor and the entire sprite of the target rather than just the bounding box (which has to be smaller to accommodate the depth stacking system). The pointer now actually feels good to use. I’ll leave it be for now.
Tomorrow, I’m visiting Norah so I’ll be gone for most of the day but when I return I plan on working on more environmental assets. There’s just over a week left in the month and a bunch of stuff I’ve yet to finish but I’m confident I can get it all done on schedule.