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Checking out early tonight, I feel incredibly drained for some reason. Another day with decent but irrelevant progress: I implemented a pointer-based text interaction system that allows me to implement a dynamic and semi-randomised array of item descriptions (ie, flavour text) upon hovering the mouse over the object. I’m also considering switching the direction of the hand torch from being dependent upon Avery’s current walking vector – which makes for a rather awkward and imprecise control scheme – to being tied instead to the mouse, which allows finer and more intuitive control over the light. I’m considering tying Avery’s direction as well to the mouse, at least when she’s standing still: if the mouse’s x-position is to her left, she’ll face to her left, and vice versa. In order to do that, I have to figure out what the hell is going on with the mouse cursor in the first place.
All of that sounds good and all, but truth be told, it’s completely not what I should be prioritising at the moment. Why do I keep dragging on this shit? I know exactly what needs to be done, yet for some reason I just never actually commit to doing it, and instead end up doing some totally non-urgent task that’s just enough to convince me that I’ve accomplished something for the day even though – and this is the most frustrating part of it all – no one’s actually being fooled otherwise, myself in particular. What a monumental waste of time. I have to get started on actual work tomorrow. This time for real.