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It seems as if my weekend of malaise has, completely unsurprisingly, spilled over into the work week. I sat at my computer for the better part of the day just staring at the screen basically. Eventually I did get some work done drafting out the food system. I still need to get some of the details figured out – exact quantities and weights mostly – but I think by and large the system’s now fully planned out.

1. Basically, raw food materials must first be found and/or collected in the world. Avery can hold up to 1.5kg at once in her pack.

2. Raw food materials must then be brought back to the outpost and loaded into the Food Processing Unit, where over the period of one in-game hour, they’ll be processed into a cartridge of usable materials.

3. These cartridges must then be loaded into the food printer, and a ration schematic must be selected. Different schematics have different requirements, and produce rations with different properties and advantage. The rations will then be printed (each one takes about ten minutes of in-game time to print).

I’ll start on the animations for it tomorrow.

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