spncryn/log

Author: Spencer

24072022

Turns out my thoughts were still too cluttered to get anything done today. I would be lying if I said I didn’t know why, but I’m too much of a coward to admit it. Better luck tomorrow, with a little help from my friends.

23072022

No work today or yesterday. Oddly, I don’t feel as pessimistic about it as I did two days ago. I have a plan of work outlined for tomorrow after service. My mind still feels restless with other thoughts – some new ones having joined the usual ones after the events of yesterday and today – but oddly, I feel more in control now, or at least a bit more clear. Or maybe it’s just because the air conditioning’s been on for once these past two days, who knows. Here’s hoping it can stay with me through the next week.

21072022

Added an additional confirm screen before printing a recipe.

Another day of incredibly slow progress. I worked the full day today for the first time in a while, although I feel like I just kept on getting distracted: not by anything in particular, I think, as much as it was a general hum of things simply happening from moment to moment that wrested my attention away. I managed to make a minor addition to the printer recipe but otherwise have not progressed meaningfully in the slightest. There’s just too much going on in my life now, too many other – and if I’m being perfectly honest, better – things to think about.

I’m gonna be out tomorrow. I doubt I’ll have anything to show for this Saturday. but maybe I’ll be able to get the printer done by the end of the weekend. Not looking forward to reporting my abject lack of progress these past few weeks to my producer…

20072022

A bunch of miscellaneous work on the printer UI.

Was able to get a bit more work done today, but it’s still way too slow. Every day I realise more and more how much time I’ve lost – which is to say, wasted away – and every time I think about it it takes a severe toll on my motivation. This project has just gone on way too long: I’ve long reached the point now where the things I designed and built years ago have now come into full friction with the passage of time and evolution of my own interests and skills as a designer. It feels like most days these past few months, I’ve just been fighting an uphill battle against my previous decisions. Every step of the way feels like a struggle to not completely break everything else. The heat wave has certainly exacerbated my frustrations to no small degree. But I believe these problems would persist regardless.

Regardless though, there’s nothing I can do except continue trying day-to-day, and remaining honest and accountable. This is the final stretch. In a few months, this will all be over, and there’ll be time to rest and reflect.

18072022

Terrible conditions these past two days, no work done at all. My computer overheated and completely crashed today, that’s how bad it’s getting. Running the dehumidifier makes my room too hot to safely work, but if I open the windows, then it gets too humid and I can no longer do anything. On other days, it’s simply too hot, and running the fans eventually only ends up pushing around hot air, if not also contributing to it because of the electronic output. Cursed weather.

16072022

Got back home today, a bit after noon. Thought I would have enough time to get all the stuff I’d hoped to have done for the update out but between writing it, and how tired I felt, I just barely got the update itself out before succumbing to the exhaustion and humidity. Effectively nothing of worth to show for today: just one minor contextual animation for turning to use the printer (and other interfaces in the outpost). It looks pretty terrible but I’ll just leave it in for now in case I decide to revisit (or more likely remove) it later.

14072022

Redid the printer UI.

Didn’t get as much work done as I’d hoped, but at least it’s something. The face of the printer UI has now been substantially redone, so that interaction is tied to a dial that’s turned in order to navigate, and pressed inwards to select items. It looks a lot better and brings it up to par with the other interfaces in the game which feature the same level of visible mechanical manipulation. I need to simplify the interface itself – I think I’m going to substantially cut down the amount of materials – but it should be ready with just a bit more work.

I’d like to start on the animations tomorrow. I’m gonna need the printer itself heating up and printing the food (two variations, one large and one small), as well as character animations for using the printer panel, loading in new cartridges, and then both packaging rations (two variations, one large and one small), and eating the food on the spot (two variations, eating a snack while standing, and walking the bowl to the table, sitting down, and then eating it). Animations usually aren’t bad at all, and I’m looking forward to working on them. I’m pretty sure I’ll have something by Saturday.

13072022

Some updates to the inventory system.

Another day of tedious, seemingly fruitless work. While I can tangibly recognise what I’ve done – which is to say, I revisited the inventory system and “fixed” it a bit by streamlining some of the information and redirecting the worst of the excessive and redundant to a more presentable CSV – it feels utterly useless nonetheless. Just looking at how I built the inventory system previously makes me angry because of how unintuitive all of it seems. So much functionality for such little purpose, and with such little clarity at that.

I’m tempted to just completely discard the lot of it and rebuild it altogether. I don’t think I’ll actually end up doing that for the back-end, ultimately (which at this point I think is beyond meaningful salvage; I’ll simply have to build atop it and hope the worst of the problems can be mitigated through some questionable hard-coding); but the interfaces certainly need to be revisited and redone in their entirety. I hate this part of the job. No more of this bullshit in the next project.

12072022

I need to get started on work earlier during the day, and commit to it. It’s now been four days in a row where I’ve found myself too lethargic by evening to even think straight, let alone work. I suspect the heat is playing a considerable role in so thoroughly retarding my senses: I don’t know if we’re in the midst of a heat wave, or if the weather has just finally caught up to the seasonal temperament, but regardless, it’s been mercilessly destructive to my ability to get anything done. 

Fortunately, my mood remains constant, and clear.

10072022

Suffered from a spell of exhaustion last night, was too tired to post an entry. It seems like the same spell has hit me once again. I spent the day drafting up an outline of tasks though on the next thing to do, which is to implement the cooking and eating system. 

Next week is gonna be pretty busy in terms of scheduling, including the fact that I have to write another update, but I hope I’ll be able to get this stuff done by Friday so I can include it in this month’s update. I think the best bet is to spend one day getting all the mechanical systems in (most of which, fortunately, are already there) and another day doing all the animations. 

First though, I have to go in at some point and completely redo the inventory system… that’s easily the most daunting and confounding task that lies before me. Just gotta get a grip and get it done…

08072022

Another day without work. It was way too hot and humid to concentrate on much of anything today. I thought I’d solved this problem with the acquisition of the dehumidifier, but I underestimated how hot my room gets with the windows closed. Absolutely terrible. 

07072022

No work today. Sitting in on calls kinda wiped my will to do anything. I instead spent the rest of the day finishing up and releasing another mod. I’m genuinely pretty surprised by how quickly I was able to get it done. It almost makes me suspect that I’ve overlooked something critically, obviously wrong; but I’ve checked it over too many times for anything to have missed my attention. 

Either way, I get back to work proper tomorrow.

06072022

Continued working on the exterior of the dorms. 

Finished the sound masking and the staircase as I had planned yesterday, including some placeholder footstep foley for the staircase. I discovered today that curiously, I actually had never recorded any audio at all – either for this project, or elsewhere – for footfalls on metal surfaces. I should make a note to myself to revisit those at some later point.

On top of the usual meeting, I have a consultation scheduled for tomorrow afternoon. Hopefully it proceeds smoothly without any issues. Otherwise, I hope to be able to get most of the the layout and spritework for the interior done.

05072022

Finally got around to starting (and mostly finishing!) the exterior of the dorms, with a little help from my friends. Still need to lay out the sound masking for the asphalt and staircase, as well as build a door linked to the interior cell, which I haven’t started yet. I plan on taking care of those tomorrow. I’m not all that satisfied with it entirely, but as far as implementation goes, it’s certainly functional.

04072022

Another Independence Day come and gone. The weekend was very pleasant overall. The problem with all good times though is that they serve as an ever-present reminder that I’m not working.

I think I’ve come to resent my work a bit. Not the project itself, so much as the seemingly interminable drag of working itself, and the constant reminder that every moment of time that I spend not working, whatever the reason may be, is a debt I will have to pay in both spirit and body alike somewhere down the line.

I think the more honest truth though is that I’ve grown bored of my work. It no longer feels meaningful to me despite my best attempts at renegotiating it continuously with my evolving interests. Although I suppose it’s not to say that I’ve lost interest in it: just that everything else in my life has grown so much greater in comparison that it now feels insignificant. 

I suppose that’s a good thing in the greater sense of who I am. But none of that matters when it comes to hitting deadlines: and I will now admit that I am not hitting them, not even remotely.

28062022

Finally back to work. Well, notionally, anyways. Spent the day finishing up the exterior of the dorms, and then started working on the task list for July. I’ve been feeling pretty tired lately, not in a bad way, just in a… tired way. I’m thinking that maybe things have just started to catch up to me, although I also feel pretty content right now too, and not at all troubled or dissatisfied in any particular manner. I hope next month will be more productive.

25062022

Went to see Maverick today with Tawanda. I’m not exaggerating even a little bit when I say that it’s easily one of the best films I’ve ever seen. I’ve been wasting too much time though. Gotta get back to work tomorrow.

22062022

Finally feel recovered enough in full from the trip to return to work proper. Not too many days left in the month, yet still an almost entirely unfulfilled task list. I’m going to need to really concentrate these next few days to get all this back in order. Will have more to write about tomorrow, hopefully.

14062022

Pretty exhausted today, checking out early. I’ve got the roof and the facade of the main dorm building drawn, but there still need to be a few more additions before I can actually call it finished, including the staircase. Progress has been really slow otherwise, although I hope that tomorrow, before I head out for the day, I’ll be able to at least finish the building in its entirety. Maybe I’ll even start to get it implemented in-game. 

12062022

Started plotting out the dorms today. I know that “plotting out” isn’t exactly the same as “getting done”, but it’s a good start. Tomorrow, once I return to the office, I think I’ll be able to get the work itself done pretty swiftly.

Two buildings: one completely inaccessible, the other only accessible by a staircase that leads to the second floor. Only one floor, and three rooms will be accessible. I imagine the hardest part is going to be setting up all the assets, and then making sure the z-positioning works consistently. I spent some time tonight taking a look at the interior lighting system, which is a bit of a mess. I’m going to need to clean it up a bit before I can implement it properly elsewhere.

11062022

Dropped off a bit there in logging entries. Last week’s meeting went well, we were able to establish a clear understanding of objectives to come. Since then, though, I’ve yet to work a single day, which means I’ve already burned three days off of what is already a very tight schedule. 

I’m going to go to sleep early tonight, and then tomorrow, after service, I’ll start working proper. I think that I’ll start by working on either the basement, or the dorms. That should give me something with immediately visible returns, and hopefully help to stymie my motivation again.

08062022

Finally finished up the task list, at least as best as I can for now. I don’t know why I always procrastinate so much, especially since I never fail to catch myself when I do. I always tell myself I’m going to work on it, that I’ll do better next time, but I don’t. At this point in my life all it does is exacerbate the sense of frustration with myself.

07062022

It was nice to see the doctor today. I forget that I actually miss her quite a bit in the weeks I don’t see her. I spent the rest of the day working on the revised outline. 

Working on it has made me rather acutely aware of the amount of work left. At the same time though, seeing it written down in a precise, itemised format, it doesn’t seem nearly as much as I’d envisioned in my mind. 

I made sure to front-load some asset-heavy work for the rest of this month so that I have some things to release to the public. Call it vanity – and maybe it is to some degree – but it helps a lot to keep me motivated. It’s been rather difficult this past month working in the obscurity of UI backends (which, if I’m being completely honest myself, I seem to have somehow broken with my latest attempts at optimisation). Soon though I’ll have more interesting work to show.

06062022

I had intended to finish the CPBE today but when I woke I found myself in a contemplative state of mind and so I spent the rest of the day in discernment instead, reflecting on my work and restating my thoughts and intentions with it. Despite the lack of material progress, I feel satisfied with the results of today’s contemplation and feel adequately prepared to draft the revised outline tomorrow. 

I would like to finish the CPBE by this week’s meeting, so that I may finally be able to redirect my focus towards more outwardly productive tasks.

05062022

Pentecost. Spent the day out with some friends. The sky was clear and filled with light, nearly cloudless. I feel overcome with a sudden sense of peace, and clarity. 

04062022

For whatever reason, instead of working, I’ve just spent the past two days reading. The sickness seems to have passed almost entirely, save for the occasional bout of coughing that could just as readily be attributed to the dust lining the surfaces of my room than any malady within me.

02062022

Slept terribly last night on account of a painful cough that developed rather suddenly over the course of the evening. This morning’s meeting was productive, and helped solidify my attention for, at the very least, the next week. On top of wrapping up work on the CPBE by the end of this weekend, I am to assemble a revised task list of objectives for the next few months, as well as an updated version of the plot flow. All very useful things. I’m looking forward to this week’s work.

01062022

First day of June. A wet, cool day, with heavy rains throughout the afternoon. It’s provided me a good opportunity to collect my thoughts, and reground myself in the work for the coming month.

I didn’t make as much progress today as I’d hoped. I started implementing the timer for the questions, but didn’t get very far as I got needlessly distracted thinking about the design of the icon. (I have a tendency, I’ve come to realise too late, to overcomplicate these kinds of things at the expense of greater issues.) Tomorrow I will have it implemented by the end of the night, along with the next batch of questions.

I’ve also renamed a number of iconographic sprites in (a probably futile) pursuit of a more unified naming scheme. I suppose now would be a good time to stake, for future projects, a commitment to a reasonable set of conventions. Too late for now, though…

By next week I hope to have completely finished this wretched test, so that I may resume work on the parts of the game that actually matter (and which actually need to get developed). I shall have my producer hold me to that in tomorrow’s meeting. I’ve spent too much time messing around with this beyond reason, and – at least for now – with little apparent payoff.

31052022

Cancelled session today, for obvious reasons. It would’ve been a pretty brutal walk if I hadn’t, anyways: a steady 94F throughout the afternoon, unrelenting sunlight. The cancellation gave me a bit more time to just rest, and gather my thoughts. Seems like the soreness has receded a bit, and the cough is manageable with a substantial amount of water throughout the day. 

I was able to get a bit of work done today, and my thoughts felt clear while I was working. I’ve continued working on the CPBE questions, cleaning up the backend a bit so it’ll be easier to adapt it for different uses down the line. I’ve also introduced the ability to render certain sections in bold, which has done a surprising amount of work to substantially improve the appearance of the interface overall. 

I hope to be able to get it done, and sent out by the end of this week. At this pace, I feel this is once again attainable.

30052022

Sore throat has intensified to a cough. Feel exhausted all throughout the day, drifted in and out of an unsteady state of consciousness multiple times. I get a few minutes of work in here and there but altogether it’s too sporadic to provide meaningful. Twelve more questions left… if I could just get three done a day, I could be done by the weekend. Maybe if I push myself a little bit…